Answer by senad
Anything outside of the camera frustum can never be visible, since the camera does not see it. So if you want more of your level to be visible, you would need to make the frustum bigger, for example...
View ArticleAnswer by Owen-Reynolds
Normally culling is a good thing -- meshes are only skipped if they have no chance of putting a single pixel on the screen. But, for models where (0,0,0) is nowhere near the verts, Unity can get...
View ArticleAnswer by Rush3fan
I figured it out and it wasn't what you guys were saying, but you led me to the right idea. What I did was I grouped all my level components under one game object (in attempt keep things neat). That...
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