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Channel: Answers for "Why is my level disapearing and reappearing?"
Browsing index pages (6 articles)

Answer by Rush3fan

I figured it out and it wasn't what you guys were saying, but you led me to the right idea. What I did was I grouped all my level components under one game object (in attempt keep things neat). That...

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Answer by Owen-Reynolds

Normally culling is a good thing -- meshes are only skipped if they have no chance of putting a single pixel on the screen. But, for models where (0,0,0) is nowhere near the verts, Unity can get...

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Answer by senad

Anything outside of the camera frustum can never be visible, since the camera does not see it. So if you want more of your level to be visible, you would need to make the frustum bigger, for example...

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Answer by Rush3fan

I figured it out and it wasn't what you guys were saying, but you led me to the right idea. What I did was I grouped all my level components under one game object (in attempt keep things neat). That...

View Article

Answer by Owen Reynolds

Normally culling is a good thing -- meshes are only skipped if they have no chance of putting a single pixel on the screen. But, for models where (0,0,0) is nowhere near the verts, Unity can get...

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Answer by senad

Anything outside of the camera frustum can never be visible, since the camera does not see it. So if you want more of your level to be visible, you would need to make the frustum bigger, for example...

View Article
Browsing index pages (6 articles)


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